Saturday, 20 May 2017

Alien: Covenant – frustrating and fascinating

If ever a film was deserving of the description ‘mixed beast’ then Alien: Covenant is it.

Dissatisfying and satisfying in approximately similar amounts, it prompted me to consider ratings and what I’d give it, and I’d probably do three stars out of five.

On the cons side, it suffers from a number of things –- not least being the latest instalment in the Aliens franchise. Part one is an icon of the horror genre, with part two not far behind. Part three was dire, while the fourth instalment is as divisive as Marmite (I like it).

Then there was a long gap before Prometheus. Which was awful – a point not helped because it didn’t ‘feel’ as though it belonged to the same family as any of the films that had gone before.

In many ways, neither does this. It feels as though it belongs somewhere else – and that's not a bad thing.

It begins before Prometheus, with the perfect synthetic David being ‘awoken’ by his father/creator Peter Weyland, and then moves us fast forward a decade to the ship Covenant, which is on a long trip to set up a new colony, with 2,000-odd humans and a thousand embryos sleeping/stored until they arrive.

The crew too is asleep with only a synthetic, Walter, around to run routine operations with Mother, the ship’s computer, when a fluke of an accident sees the crew woken and the captain dead.

As they repair the ship, the crew comes across a human transmission – someone singing a John Denver song. When they discover that the signal is from a nearby planet that seems perfectly suited for human habitation, reluctant acting captain Oram overrides arguments that it’s all too good to be true, and sets them on course to investigate.

Down on the planet, Oram and a team find more than they bargained for  not least, David – ‘brother’ to Walter and last survivor of the Prometheus.

Frankly, the first chunk feels slow and is far from great – not helped by having a generally unmemorable crew. Compare that to the first film with it’s outstanding ensemble.

Katherine Waterson as Dany and Danny McBride as Tennessee are really the only two who make – are allowed to make – any impact.

Where the film starts coming into its own is when David and Walter meet – and it benefits hugely from two superb, intertwined performances by Michael Fassbender as both synthetics.

There are gory deaths aplenty as we are introduced to whole new flavours of aliens – someone has been playing god with genetics. And there are some very clever twists amid the horror – slipping on blood in an attempted escape is just one.

Some of the visuals are superb, but the script by John Logan and Dante Harper is flawed.

While there are enjoyable elements of philosophical questioning – the nature of gods/creators and the act of being creative; the question of artificial intelligence overtaking the human intelligence that creates it and more – having made a point of Oram having a religious faith, it then fails to explore this.

One is left only with the vague notion that perhaps Oram’s ignoring of reasoning in his desire to quickly find a paradise, is indicative of religious faith.

Perhaps much of this is director and producer Ridley Scott continuing to work through some of the same subjects that he has for years – see Blade Runner, for instance – with the added intensity of age.

The ending is genuinely creepy and the use of Entry of the Gods into Valhalla from Wagner’s Das Rheingold to bookend the film is actually very effective, not least because of the different ways it’s played: by solo piano initially and then in the full orchestral version – indicating a theme developed.

Flawed without doubt, it is a movie that nonetheless gets under the skin. But while the themes can be explored in other settings and contexts, please let’s make this a day for the Alien franchise.

Friday, 19 May 2017

A galaxy of fun with Groot and the gang

With Marvel now apparently able to pump out successful films at will, Guardians of the Galaxy Vol 2 landed this spring to an expectant global audience that had made the first film such a massive – and unexpected – hit.
Set just a few months after the first instalment, this one sees our disparate bunch of heroes fighting off attacks by the genetically engineered Sovereign people, after Rocket steals from them for the sheer hell of it.
Hopelessly outnumbered, they bump into a godlike being who helps them escape – but what does he want in return?
In the meantime, the leader of the Sovereigns has hired Yondu to hunt them down, Gamora and Nebula are continuing their sibling rivalry and Baby Groot is slowly growing, but is confused about buttons on nuclear bombs.
It’s been suggested that this new film doesn’t feel as fresh as the first – well, there was never going to be quite the surprise factor – but it’s a rollicking good romp, with banter, action and laughs by the bucketload.
Chris Pratt as Star Lord, Zoe Saldana as Gamora, Dave Bautista as Drax, Bradley Cooper as Rocket, Vin Diesel as Groot, Michael Rooker as Yondu and Karen Gillan as Nebula all reprise their 2014 roles, while they’re joined here most noticeably by Kurt Russell as the celestial Ego and Sly Stallone as a Ravager leader.
And of course, Stan Lee gets to have his now expected cameo (except here, it serves to ensure that Stallone is not the poorest actor in the whole shebang).
It would be easy to assume that a film like this is easy money for Diesel, who only has one line to say as Groot – I am Groot” – but he has to say it so many different ways and say it so slowly that it wont be lost when its processed that he more than earns his corn.
The underlying theme of family works well and benefits from being handled lightly and never allowed to water down the rebellious nature of a bunch of characters who are accidental heroes with attitude rather than boring, sanctimonious super saints.
The whole looks great and the latest Awesome Mix Tape helps keep things going nicely.

So, it’s huge fun – do wait until the very, very end of the titles before leaving – and more than enough to make you glad that writer and director James Gunn has made it clear that there will be a third film.

Monday, 15 May 2017

Comics: making and maintaining mythologies

Cometh the hour, cometh the latest comics review, with examples of graphic pleasure that illustrate – since this is sometimes still needed – just how versatile the medium is.

First up, a two-part retelling of the iconic German Expressionist film, The Cabinet of Dr Caligari. with script and art from Diego Olmos, published by Amigo Comics.

Robert Wiene’s original film was intended as a devastating damnation of the imperial German establishment that had led the country into the catastrophe of war in 1914, but against a context of new global sabre rattling and populist nationalism, it has an uncomfortable prescience.

A faithful adaptation of the film, it’s told in black and white throughout, presumably with the aim of capturing the disorienting and highly experimental nature of the film.

Hopefully, it will introduce more viewers to the cinematic masterpiece that gave rise to it, but otherwise one wonders if rethinking the visual look might not have allowed it to have a greater impact.

Also with a sense of echoing our troubled times is Royal City from Jeff Lemire, who is both penning and drawing this new story about a dysfunctional family in a dysfunctional North America.

A panel from Royal City
Against a background of changing industrial times, one family finds itself forced to look at an uncomfortable past full of ghosts. 

An excellent double-sized issue launched the work, giving time to establish the central background and then leave the reader with plenty of questions. and a sense of unease.

Depending on where Lemire takes everything, this new series from Image has the potential to be very big indeed.

From the pen of Kim Newman comes Anno Dracula – 1895: Seven Days in Mayhem, an original Titan comic instalment in his ongoing series of novels.

At the back of the first issue of this steampunk vampiric romp, there’s a handy timeline of titles so that we can see this comes after the first Anno Dracula novel and before Anno Dracula 1899 and Other Stories, which was published three months ago, which itself comes before Anno Dracula: the Bloody Red Baron.

As an aside, this also shows that a new novel, Anno Dracula 1999: Daikaiju is slated for later this year.

Anyway, this is the expected fun, with words from Newman himself and artwork by Paul McCaffrey.

It’s easy on the eye and has all the fun – including the alternate history references that help to make the novels such a thoroughly entertaining and satisfying read.

The second issue arrived at the same time as the first and ensured that the start was no fluke.

American Gods is Neil Gaiman’s award-winning novel from 2001, which takes as its central idea a battle for supremacy between the old American gods and those brought to the United States by immigrants to those shores from their original homes, and the ‘new gods’ of technology and consumerism.

A fabulous read, it now has a new life as a comic from Dark Horse, with art by Scott Hampton accompanying Gaiman’s own text. Unlike Anno Dracula, this doesn’t constitute a new entry in a particular universe – although it does diverge from the novel in some ways – but it’s good and welcome anyway.

And of course, this is at the same time as a new TV version of the same novel has debuted on Amazon Prime in the UK.

Ricky Whittle makes an impressive start as the strong, silent Shadow Moon, with Ian McShane as Mr Wednesday – otherwise known as Odin – doing a spot of inevitable scene stealing as we got under way.

But such contrasts are part of why the pair spark so well from their first scene together. 

As has become the norm for the box set generation, it takes time to establish mood and context – and thank goodness for that. Broodingly atmospheric with some stunning visuals, this promises to be a stunningly good watch.

But back to paper.

Bill Willingham’s The Greatest Adventure sees the creator and writer of Fables bring together a group of Edgar Rice Burroughs’s heroes in a brand new adventure that involves saving the Earth.

With artwork by Cezar Razek, the first issue gave us a pacy and entertaining introduction to the premise.

Published by Dynamite comics, it’s going to be interesting to see how Willingham develops this and whether it will be a straightforward romp or have some of the heft of Fables.

Given the success of that previous work, will simply entertaining be enough for an entry on the Willingham CV?

We can but wait and see.

So, an entertaining selection. With the exception of Royal City, all take their inspiration from elsewhere – either from earlier works by the same writers or from even earlier works by other creatives.

What that means in terms of these projects ultimately remains to be seen, but while there might always be a fear that some of this is simply reinventing the wheel, they also give us an insight into how mythology works and grows in our modern, digital era.